Spell
EquipFavorite Hero
Archetype:
Elemental HERO
View:
7455
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
Favorite Hero — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 52.7 · Deck: 58.1 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender, Searcher/Tutor
Why it scores here
Favorite Hero is scored as a HERO-only equip spell whose real value is a Field Spell activation from hand or Deck at the start of the Battle Phase, plus a one-time second attack when it destroys a monster by battle. Its presence in 400 of 400 sampled decks and strong partner rates (Stratos 85%, Polymerization 78%) confirm it is a live, practical piece, but that frequency is not counted as power. The protection from card effects and the +ATK equip are real but narrow, and the card is not a material body, so those axes stay low. No combo boards are supplied, so the combo and resource scores rest on text inference and stay moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | 400/400 sampled Heroic-family decks run it with 1.33 average copies, and the Battle Phase Field Spell activation from Deck adds a second live route (observed/inferred). |
| Combo & Conversion | 55 | The text converts a Field Spell from Deck into board presence and a second attack, but no combo boards are supplied to confirm the conversion (inferred). |
| Resource Economy | 55 | Sending itself to the GY as the cost of the second attack and the Field Spell activation from Deck net out to roughly even to slightly positive (inferred). |
| Effect & Interaction | 35 | Only protection from opponent card effects on the equipped monster; it does not remove, negate or disrupt anything (verified from text). |
| Material Utility | 20 | An equip spell is not a material body, so this axis is scored low; the equipped monster's material value is not this card's contribution (verified from text). |
| Resilience & Flexibility | 40 | Its value depends on keeping a Level 5+ HERO monster on the field, and the equip is lost when that monster leaves; the Field Spell route gives some redundancy (inferred). |
| Deck-Building Efficiency | 60 | No garnets or locks and 1-3 copies fit Heroic cleanly, but the Level 5+ HERO restriction limits it to HERO decks (observed/inferred). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 52.7, Deck ≈ 58.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 400 of 400 sampled decks, with a strong partner set (Stratos, Polymerization, Flame Wingman)
- Field Spell activation from Deck at Battle Phase start is a second access route
- Protection from opponent card effects on the equipped monster
- Second attack on a battle destruction converts one card into extra damage
Weaknesses
- Not a material body and gives no board presence on its own
- Restricted to Level 5+ HERO monsters, so it has no use outside HERO decks
- Lost when the equipped monster leaves the field
- Once-per-turn and battle-timing wording make sequencing fiddly
Counters / choke points
- Monster removal or bounce in response to the equip, which strands the card
- Field Spell destruction or negation that shuts off the Battle Phase activation
- Opponent card-effect targeting is blocked on the equipped monster, so non-targeting removal still works
Best use
Second-attack finisher that also enables a Field Spell from Deck. Decks: Heroic, Elemental HERO, Heros.
Evidence & gaps
- Verified: Equip only to a Level 5+ HERO monster; Gains ATK equal to original DEF with a card in Field Zone; Opponent cannot target the equipped monster with card effects; Activates a Field Spell from hand or Deck at the start of the Battle Phase, once per turn; Sends itself to the GY to grant a second attack after a battle destruction; 400/400 sampled decks run it, 1.33 average copies, top partner Stratos at 85.2%
- Observed: Heroic-family decks dominate the sample (59.2% Heroic archetype); Vision HERO inclusion 66.7% in StatisticsCard data, consistent with a staple rather than a strength signal
- Inferred: The Field Spell activation from Deck is a search-like access route; Level 5+ restriction limits it to HERO decks; Second attack gives roughly even or slightly positive resource value
- Data gaps: No combo boards supplied; combo conversion and starter/material shares are text-only inference No banlist token supplied; assumed 3 copies (unlimited) Partner co-occurrence does not show which Field Spells are actually run






